Gamification & Learning Infographic: Playing to Win

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What's the difference between gamification and serious games? What effect do they have on learning stickiness and how are learning departments using them? Is it finally time for learning professionals to put on their game face? Earlier this year, ASTD (now ATD, the Association for Talent Development) and i4cp released a new research report exploring the trends in gamification and serious games for learning to answer these questions. Whet your appetite for the analysis, recommendations and case studies featured in this report with the handy infographic below:

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Eric Davis

Eric is a researcher, writer, editor, and designer for publications focused on a variety of people management and business topics. He’s been published or quoted in Talent Management Magazine, Diversity Executive, The Daily Beast and other publications, has appeared on media outlets including HuffPost Live, and has presented on research findings at the White House for members of the Biden admisistration. His topics of interest include workplace DE&I and corporate culture issues, with broad knowledge of talent development, performance management, employee engagement, workforce analytics, leadership development, customer focus, workforce planning, HR technology, and other human resources functions. Eric has also worked with i4cp’s Chief Diversity Officer Board as lead researcher since its inception.